Thursday, April 25, 2013

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Video Games & Why Adventure Racing Is So Vital

by Rob Sutter

I'm the kind of gamer who thrives on having a magnificent world to travel about on. When I play a game and I have the option to travel about without a concrete goal set for me, I can't help but feel like I'm getting my money's worth. Sometimes I wish more titles allowed you go off the beaten path and see what's out there for you that weren't designed to be traversed through. Adventure racing seems to encompass this idea of broadness that I enjoy in games.

While most games have a set <a href="https://twitter.com/SpartanRace/followers/">objective</a> and you cannot steer too far from the path given to you, there are exceptions to the rule that should be addressed. The "Elder Scrolls" series, for example, allows for a massive world with many landmarks and civilizations for you to travel through and loot, depending on what kind of location you're in. You don't necessarily have to go about the main quest first. In fact, you don't even have to pay any sort of mind to said quest if you don't want to.

This allows people to play the games in their own ways, whether they want to get down to business or simply <a href="https://twitter.com/SpartanRace/">explore</a> without a care in the world. I believe that this can compare to adventure racing, based mostly on the idea that there's a wide space for you to operate within. However, the big difference between these races and open-ended gaming is that there is a goal to achieve and you have to work towards it. That's the attitude that competitors in events like Spartan Race have.

I think that it's possible for there to be a marriage between freedom in games and a hectic nature as well. The "Elder Scrolls" games are especially great because you can tackle as many quests as you want, setting your own frantic pace as you'd like. Sometimes a challenge can come from what you set, which is what these kinds of races are all about. While the environment may challenge you to some degree, I believe that an internal challenge can be that much greater.

I don't think that there's a single developer who takes on a game to create without some idea in mind. There has to be an image that was conceived beforehand and it's up to them to work in order to make that image come to life. One of the choices to consider during this cycle of development, however, is gameplay and how different types of players can go about it. I think a choice should be given to the consumer as to whether they'd like to travel freely or not.



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New Unique Article!

Title: Video Games & Why Adventure Racing Is So Vital
Author: Rob Sutter
Email: seo@fishbat.com
Keywords: Spartan Race, adventure races, obstacle course races, mud running, mud races, extreme sport, hobbies, sports
Word Count: 456
Category: Hobbies
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