Saturday, January 28, 2012

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Fruit Ninja Apk Review

by James Smith

I wonder if in a few years people will talk concerning IOS games being consolized. If they did, would they use the term in a good way or would it still enjoy the derogative connotation that's attached to it now? Whatever the result ends up being we've got one of our first true case studies in Halfbrick Dojos Fruit Ninja Kinect, the most popular IOS game that's ended up adapted for Microsoft's Kinect mobility sensor. It's a strange choice for any Summer of Arcade and people might wonder why they'd cover a game they can already get on their phones, but probably the most surprising thing is that it's actually a great showcase for the Kinect and hopefully a model they can learn from going forward.

Ten Times The Excitement?
Fruit Ninja is a casino game for mobile devices where you make use of your fingers or thumbs to slice fruit. You might have avoiding bombs mixed in with the pineapple and papaya or you may be tasked with getting as high of a score as possible in a short time limit but for the most part that's really the many game is. Fruit goes up and you have to slice it before it falls. It's a simple game but it surely more than earns its 99-cent selling price. Fruit Ninja Kinect isn't 99-cents, nevertheless, it's 800 MS point ($10) and that's going being a hard thing for many people to ignore. I can't really justify a game that's ten times the amount on one platform when it adds very little. Fruit Ninja Kinect adds some, but not always enough. The good news is actually that it's still an extremely addictive and enjoyable online game.

When you start a round of Fruit Ninja you'll see an outline of yourself on a background. At first I thought this was just a cute way to attempt to implement the Kinect but I quickly realized that it's also the most crucial part of the games feedback for the player. When you swing your arms or kick your feet tiny slashes run along the screen where your limbs are over the shadow, and as long as there's fruit in the way they'll be split separate in gloriously squishy trend. Your shadow tells you where you are and how you line up with the objects over the screen. It's a really smart design choice because it eliminates the lack of spatial awareness a number of other motion control video game titles are guilty of. While it isn't a form of true tactile feedback it goes quite some distance to making you feel like you're always capable associated with cutting every fruit onscreen and never the victim of some sort of skittish sensor.

Players will surely want to know whether the Kinect works as it should or if the idea cuts out. The answer is in fact really odd. During my time along with the game I never once encountered an individual problem with the Kinect not registering a swipe using my arm or base. Outside the game can be a whole other matter. Navigating menus is done by slashing the names of modes which radius around a stationary fruit to the screen. You still see the same type of shadow whenever you would in-game but for some reason it'll often cut with and out, and in regards back it takes time to calibrate. It's shocking how often this happens and it's sure to give people a really bad impression straight from the gate. I hope Halfbrick Dojos sends out a patch to refurbish this because once the user gets by the menus this online game runs great.
Anyone familiar with the series will know already that it's not just a matter of slicing a few fruit and watching this points tally up. High scores depend on your ability to split apart multiple fruit at once, awarding extra combo points for any swipe that connects with three fruit or more and the odd critical hit. If you expect to obtain anywhere in Classic Setting you'll need to make the most out of these mixtures. There's also a rigorous three strikes and you're available marker that ends the round if you happen to let three fruit fall unscathed. Along with the reality that there's an instant round over if you slice a bomb, the three fruit charge makes this the hardest mode out of your bunch.

On the some other hand, Arcade Mode will always be more hectic but puts a time limit on things. Here there will be special fruit that you may cut that falls down or flies across the screen. If you manage to cut one of them in the short time they pass by you'll be given a power up. These include things like Freeze which makes everything go slower, Frenzy which litters the screen with a lot of fruit at once and Double Points giving you, well, double that points. To make it high on the leaderboards in Arcade mode you're should retain to master both the combos and the powers ups, doing your very best to string together all three of them at once.

Rounding available the single player is Zen Mode and Struggle Mode. Both are unspectacular. Zen Mode takes away the power ups and bombs and gives you more time to play (but not much more) but I do believe it would have been better if it was an endless mode minus the three strikes rule. Challenge Mode is the same as all the rest nevertheless with specific goals in your mind. So you might need to get 150 points in Vintage or 300 in Arcade but the rules of those modes apply just the same. It's hardly worth phoning it a mode and I do believe they would have been better once they had just elaborated relating to the unlock system or even added a leveling system on the game.

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New Unique Article!

Title: Fruit Ninja Apk Review
Author: James Smith
Email: parski.jonatan@gmail.com
Keywords: Fruit Ninja Apk
Word Count: 988
Category: Games
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